Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Status
Open
Remote policy
Not stated
Employment type
Not stated
Salary
Not stated
Tech
cpprustsoftwarestaff
Source
mozilla-careers
First observed
2026-09-22 17:32 UTC
Last seen
2026-09-22 17:32 UTC
Source claims posted
2026-09-22 14:04 UTC
Consecutive misses
0 of 3

What the posting says

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.

Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).

Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

Strong C++ and/or Rust.

Knowledge of graphics frameworks and GPU architecture.

Strong debugging and optimization in a multithreaded codebase.

Able to work independently and lead technically in a large, mature codebase.

Preferred

Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges:

Canada Tier 1 Locations

$145,800—$186,172 CAD

Canada Tier 2 Locations

$131,400—$154,600 CAD

Quality

Completeness: 30%

Not enough history yet to judge honesty signals.

Timeline

  1. *
    #926234 2026-09-22 17:32 UTC
    Published