Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
- Status
- Open
- Remote policy
- Not stated
- Employment type
- Not stated
- Salary
- Not stated
- Source
- mozilla-careers
- First observed
- 2026-09-22 17:32 UTC
- Last seen
- 2026-09-22 17:32 UTC
- Source claims posted
- 2026-09-22 14:04 UTC
- Consecutive misses
- 0 of 3
What the posting says
The role
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.
Responsibilities
Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
Carry code review and routine upkeep so the FTE engineers can focus on performance.
Definition of done
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
Required qualifications
Strong C++ and/or Rust.
Knowledge of graphics frameworks and GPU architecture.
Strong debugging and optimization in a multithreaded codebase.
Able to work independently and lead technically in a large, mature codebase.
Preferred
Shader languages; mobile/Android; open-source collaboration.
Hiring Ranges:
Canada Tier 1 Locations
$145,800—$186,172 CAD
Canada Tier 2 Locations
$131,400—$154,600 CAD
Quality
- x Salary range stated weight 35%
- x Remote policy stated weight 20%
- x Location stated weight 15%
- + Organisation stated weight 15%
- + Publication date stated weight 15%
Not enough history yet to judge honesty signals.
Timeline
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#926234 2026-09-22 17:32 UTCPublished