New comment by msai in "Ask HN: Who is hiring? (November 2026)"
- Status
- Open
- Remote policy
- Remote
- Employment type
- Not stated
- Salary
- Not stated
- Source
- hn-whoishiring
- First observed
- 2026-11-03 06:41 UTC
- Last seen
- 2026-11-03 06:41 UTC
- Source claims posted
- 2026-11-03 05:45 UTC
- Consecutive misses
- 0 of 10
What the posting says
Location: Istanbul, Türkiye Remote: Yes Willing to relocate: Yes Technologies: C/C++, Rust, Python, Linux, RTOS, TCP/IP, eBPF/XDP, WebRTC, UWB/BLE, embedded/IoT & mesh-connected devices, PostgreSQL, Docker, AI/LLM systems
Résumé / Portfolio: https://msakg.com GitHub: https://github.com/imsakg LinkedIn: https://linkedin.com/in/msakg Email: [email protected]
Lead AI Agent Software Engineer focused on real-time, performance-critical systems across AI, networking, embedded devices, and production infrastructure.
My background sits at the intersection of software and the physical world:
• Currently leading architecture and production hardening of a real-time multimodal AI agent platform — streaming STT → LLM/tools → TTS, WebRTC, asyncio, long-lived state/memory, retrieval, observability, failure handling, cancellation, backpressure, and latency-sensitive execution.
• Previously built real-time networking software for aerial systems using Rust, Linux, eBPF/XDP and IEEE 802.1 TSN concepts, including reliability mechanisms where deterministic behavior and low fast-path overhead matter.
• Earlier developed C/C++ bare-metal and RTOS firmware for access-control/security and embedded/IoT devices — TCP/IP, UART/I2C/SPI, RS232/RS485, Modbus, secure device communication, UWB/BLE localization, sensors, relays and constrained hardware.
I’m most interested in difficult engineering problems where timing, reliability, networking, hardware constraints, and user-facing behavior meet: mission/performance-critical software, real-time systems, embedded/IoT, access control, UWB, distributed device systems, AI infrastructure, backend/platform engineering, and systems software.
I enjoy owning systems end-to-end — architecture, implementation, debugging, benchmarking, deployment, production incidents, and the less glamorous failure modes that only appear in real environments.
I’m looking for a strong engineering team tackling genuinely hard technical problems. Open to Lead/Senior Software, Systems, Embedded, Platform, Backend, Real-Time AI, or similarly hands-on engineering roles.
If you're building something where milliseconds, reliability, hardware, networks, or production correctness actually matter, I'd be very happy to talk.
Quality
- x Salary range stated weight 35%
- + Remote policy stated weight 20%
- x Location stated weight 15%
- x Organisation stated weight 15%
- + Publication date stated weight 15%
Not enough history yet to judge honesty signals.
Timeline
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#1701086 2026-11-03 06:41 UTCPublished