Principal Animation Artist - Unpublished R&D Product
- Status
- Open
- Remote policy
- Not stated
- Employment type
- Not stated
- Salary
- Not stated
- Categories
- CN Game Studio
- Source
- riotgames
- First observed
- 2026-10-15 01:53 UTC
- Last seen
- 2026-10-15 01:53 UTC
- Source claims posted
- 2026-10-15 00:56 UTC
- Consecutive misses
- 0 of 3
What the posting says
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a Principal Animation Artist at Riot you will define craft standards, coach the animation team and influence other disciplines, including VFX artists, character artists, and rigging technical artists. You will help direct the animation experience and communicate that vision to team members. A great reel will showcase a diverse selection of character-driven and interactive animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Your craft expertise will breathe life into iconic and beloved characters for players.
As a Principal Animation Artist on the Unpublished R&D Product, you will be responsible for all aspects of player-facing animation systems and character performance, from early ideation through final shipping-quality release. Your critical eye for quality and appeal will help strengthen our animation style. You will report into the Art Director of the team.
Responsibilities:
Drive the quality and direction of gameplay animation, ensuring a high bar for responsiveness, clarity, and cohesion
Own and evolve multiple player-facing animation systems, ensuring scalability and consistency across features
Define and establish animation best practices, workflows, and quality standards for the team
Partner with design, engineering, and technical art to shape animation systems and influence gameplay integration
Anticipate systemic challenges and lead solutions that improve long-term reliability and performance
Guide and mentor animators, elevating craft quality across the team
Influence cross-team collaboration and alignment on animation-related systems and pipelines
Identify opportunities to improve tools, pipelines, and production strategies at a broader level
Required Qualifications:
10+ years of professional experience in game or entertainment animation
Experience defining animation pipelines or standards at a team or project level
Expert proficiency in Maya
Extensive experience working with Unreal Engine
Deep understanding of animation systems, state machines, and runtime behaviors
Experience owning and delivering complex animation systems across a project lifecycle
Proven ability to influence cross-disciplinary teams and drive alignment
Strong problem-solving skills with a focus on scalable solutions
Experience mentoring and elevating other animators
Fluency in Mandarin Chinese
Desired Qualifications:.
Proficiency in English
Background in both gameplay and cinematic animation workflows
Experience collaborating on complex system design with engineering and design
Strong understanding of performance considerations in real-time animation
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Quality
- x Salary range stated weight 35%
- x Remote policy stated weight 20%
- + Location stated weight 15%
- + Organisation stated weight 15%
- + Publication date stated weight 15%
Not enough history yet to judge honesty signals.
Timeline
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#1352890 2026-10-15 01:53 UTCPublished