Principal Game Designer, Combat & Controls - Unpublished R&D Project
- Status
- Open
- Remote policy
- Not stated
- Employment type
- Not stated
- Salary
- Not stated
- Categories
- League Studio
- Source
- riotgames
- First observed
- 2026-08-25 19:06 UTC
- Last seen
- 2026-08-25 19:06 UTC
- Source claims posted
- 2026-08-25 16:44 UTC
- Consecutive misses
- 0 of 3
What the posting says
As a Principal Game Designer on an unpublished R&D product, you will help shape and evolve the future of gameplay through hands-on design leadership in early-stage development. You are a gameplay generalist with deep expertise in combat and controls, and you know how to translate strong player empathy into responsive, satisfying, and strategically rich gameplay experiences.
You will personally drive some of the team's hardest design problems across combat, controls, targeting, camera, and gameplay feel. You will work closely with product managers, engineers, UX, artists, and design leaders to prototype, validate, and refine new gameplay directions, while helping establish the quality bar for how we build, evaluate, and iterate on player-facing systems.
You will work as part of a small cross-disciplinary prototype team. In this role, your work will help inform the long-term gameplay direction through experimentation, rapid iteration, and applied learning.
If you thrive in ambiguous spaces, love solving difficult gameplay problems, and care deeply about creating intuitive, resonant experiences for players, this role is for you.
Responsibilities
Maintain a holistic vision for combat and controls while driving design vision and execution for core gameplay systems
Personally prototype, design, and iterate on difficult gameplay problems in ambiguous, early-stage development spaces, creating multiple design approaches and articulating the tradeoffs, risks, and player implications of each
Partner closely with product managers, engineers, UX designers, artists, and producers to turn design goals into playable, testable experiences
Define and evolve design frameworks, principles, and quality bars that improve team decision-making and raise the standard of gameplay craft
Lead cross-disciplinary conversations around tradeoffs, risks, and opportunities, aligning teams around strong design rationale
Mentor other designers through feedback, craft guidance, and principled problem solving
Contribute to broader gameplay direction by identifying learnings and opportunities that can inform future initiatives
Required Qualifications
8+ years of professional experience in game design
Deep experience designing, prototyping, and iterating on core gameplay systems
Strong expertise in combat design, controls, targeting, camera, and gameplay feel
Experience owning large, complex design spaces and delivering high-impact player-facing outcomes
Experience working in ambiguous or exploratory development environments where fast learning and iteration matter
Experience partnering closely with engineers to develop and refine gameplay systems from concept through implementation
Ability to break down complex design problems, generate strong solutions, and clearly communicate design rationale across disciplines
Desired Qualifications
Expertise with designing for twin-stick controls
Experience mentoring designers and giving clear cross-disciplinary feedback that raises the craft bar for a team
Experience leading strategically important gameplay features and establishing frameworks or principles that improve team-wide quality and consistency
Experience helping teams evolve established gameplay systems and development practices through thoughtful adoption of AI-native tools and workflows
Experience using scripting or engine-level tools to prototype gameplay ideas directly
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Quality
- x Salary range stated weight 35%
- x Remote policy stated weight 20%
- + Location stated weight 15%
- + Organisation stated weight 15%
- + Publication date stated weight 15%
Not enough history yet to judge honesty signals.
Timeline
-
*
#365437 2026-08-25 19:06 UTCPublished