Staff Software Engineer, Gameply - Unpublished R&D Product

Riot Games - Shanghai, China - original posting ->
Status
Open
Remote policy
Not stated
Employment type
Not stated
Salary
Not stated
Categories
CN Game Studio
Tech
cppproductstaff
Source
riotgames
First observed
2026-10-15 09:54 UTC
Last seen
2026-10-15 09:54 UTC
Source claims posted
2026-10-15 09:32 UTC
Consecutive misses
0 of 3

What the posting says

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

We are looking for a gameplay software engineer to join our game development team. In this role, you will work closely with designers and engineers to prototype ideas, implement player-facing features, and help establish scalable development processes and technical foundations.

Responsibilities

Identify, prioritize, and implement gameplay systems and engine features for a new game.

Collaborate with product and discipline leads to define focus areas, handoff points, and effective technical solutions for each stage of development.

Lead and contribute to architecture, technical design, and implementation for relevant gameplay systems.

Help shape the team's technical direction, engineering standards, and development practices.

Continuously iterate on solutions to ensure they are robust, scalable, and performant.

Mentor other engineers and share best practices across game development disciplines.

Required Qualifications

6+ years of professional software engineering experience in the game industry.

4+ years of professional game development experience with Unreal Engine.

Bachelor's degree in Computer Science or equivalent experience with strong computer science fundamentals.

Proficiency with a modern game engine, such as Unreal Engine or Unity.

Strong knowledge of common game and software design patterns.

Professional experience developing with C++.

Desired Qualifications

Experience working with both small and mid-sized engineering teams

Experience with persistence solutions

Leadership experience

Experience with agile development

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

Quality

Completeness: 45%

Not enough history yet to judge honesty signals.

Timeline

  1. *
    #1359002 2026-10-15 09:54 UTC
    Published